Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.
THE RETROBATES • WHAT’S YOUR FAVOURITE CAPCOM FIGHTING GAME?
LOADING…
MARTYN BROWN PASSES • The Team17 cofounder and Worms producer leaves a towering legacy
MY ARCADE GROWS
BLAZE RAISES PRICES
Kiss, kiss, bang, bang
Fighting isn’t for everyone
GAMM Game Museum • Steve Boxer visits Rome’s newly opened, world-class videogames museum
THE LATEST NEWS FROM AUGUST 2008
NEWS AUGUST 2008 • AUGUST 2008 – It might be bright outside, but Atari wants you isolated in a pitch black space. We’ve also got red cars, Japanese zombies and golf. Nick Thorpe is time travelling to rescue himself from retail work, but he’s got old news for you lucky lot too
THIS MONTH IN…
CHARTS
Nifty Lifty • A DIFFERENT KIND OF NOSTALGIA
CAPCOM’S GREATEST FIGHTING GAMES • IN THE EARLY NINETIES, CAPCOM TURNED ONE-ON-ONE COMBAT INTO AN ARCADE PHENOMENON, AND IT TOOK A POSITION OF LEADERSHIP IN THE FIGHTING GENRE THAT IT MAINTAINS TO THIS DAY. JOIN US FOR A LOOK BACK AT THE COMPANY’S WORK IN THE FIELD OF FISTICUFFS, AS WE GIVE OUT AWARDS TO THE BEST AND BRIGHTEST OF ITS GAMES
PLAYING FOR GENERATIONS • THE FIGHTERS GENERATION WEBMASTER FRANK JOSEPH ON CAPCOM’S FIGHTING PROWESS
BEYOND ONE-ON-ONE • WE HAVEN’T FORGOTTEN THE SCROLLING BEAT-’EM-UPS
THE LORE LORD SPEAKS • STREET FIGHTER STORY EXPERT STEVEN MANE DISCUSSES WHAT MAKES CAPCOM’S FIGHTING GAMES SPECIAL
THE CAPCOM RAZZIES • HERE ARE THE GAMES THAT JUST WEREN’T GOOD ENOUGH FOR THE REAL AWARDS…
THE STREET WRITER • CAPCOM BRAND MANAGER MATT EDWARDS REFLECTS ON SOME PERSONAL FAVOURITE FIGHTERS
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THE MAKING OF MAGNETRON • DESPITE THE SUCCESS OF QUAZATRON, ITS AUTHOR, STEVE TURNER, MOVED ON TO OTHER IDEAS, KEEN TO PRODUCE ORIGINAL GAMES FOR THE SPECTRUM. WHEN CIRCUMSTANCES DICTATED A QUICK PROJECT, THE GRAFTGOLD PROGRAMMER RETURNED TO HIS BIGGEST HIT. IT DIDN’T QUITE GO TO PLAN…
BRAYBROOK ON MAGNETRON • STEVE TURNER’S EXPERT COMMODORE COLLEAGUE, ANDREW BRAYBROOK, REVISITS MAGNETRON
PHOENIX FROM THE FLAMES • RETRO GAMER LOOKS BACK AT MORE GAMES FROM THE GRAFTGOLD-TELECOMSOFT RELATIONSHIP
BUDGET GAMES • Pocket money didn’t go too far when you were a kid, so budget releases became a great way of purchasing games while you waited for your birthday and Christmas. So here are ten low-cost offerings that were worth breaking open your piggy bank for
ULTIMATE GUIDE HANG-ON • FORTY YEARS AGO, SUZUKI CHANGED THE ARCADE LANDSCAPE WITH HIS MOTORCYCLE RACING GAME HANG-ON, THE FIRST OF SEGA’S PHYSICAL EXPERIENCE 'MACHINES. JOIN US AS WE CELEBRATE ITS ANNIVERSARY BY LEATHERING UP AND GOING FOR A QUICK BLAST AROUND THE TRICK
CONVERSION CAPERS • WHICH OF THE HOME VERSIONS WENT THE DISTANCE?
EXTENDED PLAY • LOOKING BACK AT THE HANG-ON SEQUELS
COLLECTOR Q&A • LUC V OWNS A HANG-ON RIDE-ON MODEL, WHICH IS CURRENTLY IDLING AWAY IN HIS...